4 simulation loops
Simulation Game Templates
Calling all four “idle” hides the decision. A clicker asks which upgrade pays for itself. A tycoon asks which area to open. A farm asks where to plant and when to build. Cooking asks which order to start before the customer leaves.
Text to game · All game templates · Puzzle templates · Arcade templates
Buy income. Idle clicker starts with a tap, then generators earn while you are away. The loop is the next purchase.
Unlock a place. Idle tycoon earns from a business, hires staff and opens a new area. The loop is expansion, not a single number.
Spend space. Farm and city builder plants, waits, harvests and builds. The limit is the plot, not a cooldown you can ignore.
A clock. Cooking serves orders before patience runs out. Standing still loses the level. The other three do not.
Idle clickerTap to earn; buy generators and upgrades; scale income.
Idle tycoonEarn from a business, hire managers and expand into new areas.
Farm & city builderPlant and harvest, earn resources, then build and expand.
CookingPrepare and serve orders before customers lose patience; upgrade the kitchen.
Starter prompts
- Idle clicker: A space mining idle clicker
- Idle tycoon: An idle tycoon where I run a burger shop and hire staff
- Farm: A farm builder where I plant crops and expand into a town
- Cooking: A cooking game in a sushi bar