EvonX
Coming soon

Publish to the App Store and Google PlayFrom the chat to the store.

Evonx turns the game you made in the chat into an iOS app and an Android app: the projects, the icons and splash screens, a signed build uploaded to App Store Connect and the Google Play Console, and one catalog for every in-app purchase. You keep the developer accounts; Evonx does the rest.

We write once when store publishing opens for your workspace. hello@evonx.ai

iOS + Androidfrom one game, one chat
TestFlightFruit Stand's build, made this way
1 catalogfor every in-app purchase on both stores
Fruit Stand
Fruit Stand: Sort Jam
Color Match & Pack Puzzle
GET
4+Age
PuzzleCategory
FreePrice
Native shell (Capacitor)
Icons and splash screens
Sign the iOS build
Upload to App Store Connect
TestFlight build ready

Publish iOS app · publish Android app

One game, two native builds.

The game you play in the preview is wrapped in a native shell with haptics and the stores' own billing. Evonx builds both projects, signs them and uploads them for you, with no Mac or Android Studio on your side.

iOS App Store Connect · TestFlight

  1. Xcode project made from the game, with the bundle id and the version set
  2. Every icon size from one 1024 px icon, and the launch screen
  3. Signed and uploaded to App Store Connect with your API key
  4. TestFlight build for your testers, then the App Store submission

Android Google Play Console

  1. Android project and a signed app bundle (AAB)
  2. Adaptive icon and splash from the same artwork
  3. Uploaded to the Google Play Console with your service account
  4. Internal testing track first, then production
1024
180
120
87
60
40

App Store submission

The listing, written for the store.

Name, subtitle, keywords, description and screenshots in the store's own limits, kept beside the game. This is Fruit Stand's listing as it was entered in App Store Connect.

Store listing Coming soon

App name 21 / 30Fruit Stand: Sort Jam
Subtitle 25 / 30Color Match & Pack Puzzle
Keywords 100 / 100block,brick,crate,basket,box,conveyor,belt,cherry,apple,grape,lemon,peach,market,organize,tidy,brain
CategoryGames › Puzzle
PrivacyData Not Collected

Screenshots Coming soon

Taken from the game itself at the size each store asks for, from the levels that show it best.

6.9"
6.3"
Play

In-app purchases

One catalog, both stores.

Every product the game sells is defined once and kept in step with the App Store and Google Play. Each one shows where it stands on each store, and every purchase is checked against the store's receipt before the player gets it.

Product catalog sample data

ProductPriceApp StoreGoogle PlayWeb
Coins · 1,000$0.99ActiveActiveActive
Session Pass premium$4.99In reviewActiveActive
Booster bundle$2.99Needs actionIn reviewActive

What you do once

Your accounts, your apps.

You, once

Developer accounts

An Apple Developer account ($99 a year) and a Google Play developer account ($25 once), in your own name.

You, once

Connect the stores

An App Store Connect API key and a Google Play service account, added in the game's settings.

Evonx, every release

Build, sign, upload

A new build for every version you ask for in the chat. The stores' review is theirs; Evonx tells you where it stands.

Questions

Game publishing, answered.

How do I publish my game on the App Store?

Connect your Apple Developer account once, ask for an iOS release in the chat, and Evonx builds, signs and uploads it to App Store Connect. You test it on TestFlight and send the app store submission for review.

How do I publish Android app builds on Google Play?

Connect a Google Play service account once; Evonx builds a signed app bundle and uploads it to the Google Play Console, internal testing first, production when you say so.

Do I need a Mac or Android Studio?

No. The builds are made on Evonx's side; you only need the two developer accounts.

What does it cost to be on the stores?

Apple charges $99 a year for a developer account and Google $25 once. The stores keep 15–30% of in-app purchases.

When can I use it?

Store publishing is coming soon. Join the waitlist and we write once it opens for your workspace.

Made in the chat. Downloaded from the store.

Store publishing is coming soon. Make the game now; it is ready to ship when publishing opens.

Join the waitlist