AI game asset generatorGame art, drawn for your game.
Evonx is an AI game asset generator that reads your game's rules, works out every sprite, label, background, icon and sound it needs, and draws the game assets in one art direction. The files go straight into the build, so the first thing you play already looks finished.

hero.png
cannon-hero.png
goal-tin.png
goal-jar.png
icon-storm.png
icon-big-ball.png
jar-lid.png
tnt-lid.png
pillar-lid.png
menu-bg.jpg
play-bg.jpg
deck.png
tin-label.jpg
jar-label.jpg
tnt-label.jpg
pillar-label.jpg
cannon-front.png
cannon-side.png
cannon-back.png
ball-skin.jpg
crate-face.jpg
plank-wood.jpg
tin-lid.jpg
jar-rim.jpgFrom file to frame
The same files, in play.
The beach and the can table behind LEVEL 1 are the game's own menu art, drawn for this game.
menu-bg.jpg
hero.pngJars, cans, crates and TNT each wear their own label from the set, in the same blue, gold and red. The sea and the cannon's stand come from it too.
jar-label.jpg
tin-label.jpg
crate-face.jpg
tnt-label.jpgThe ball skin, the breaking glass, the TNT blast and the splash are part of the set too, so every shot looks and sounds like this game.
ball-skin.jpgglass-break.mp3tnt-boom.mp3water-splash.mp3

One art direction
The cannon you aim, built light.
Evonx drew the cannon from four sides, then turned those pictures into the 3D model the player aims, image to 3D model in one step: one mesh with one WebP texture, in the same red, gold and blue as the rest of the set. On the left, every triangle the phone draws. On the right, what the player sees.
On paid plans Evonx draws custom art for your game. On Free it picks matching files from a licensed free library and marks them with a Free badge.
cannon-hero
cannon-front
cannon-side
cannon-back
tin-label
jar-label
pillar-label
tnt-labelBuilt for phones
Small files, sharp on a phone.
Assets are drawn at the size the game shows them: full-screen backgrounds at 720×1560, sprites at 256 to 512 px, wrap-around labels up to 1024 px wide. The whole Conveyor Smash set weighs less than one uncompressed photo.
Rigged characters get slimmed too
A rigging service hands back 2048 px PNG textures. Evonx re-encodes them to 1024 px WebP and leaves the skeleton and animation clips untouched. Measured on a rigged character:
How it works
From your rules to a full asset folder.
Reads the game
The asset list comes from the game itself: what is on the board, what the player shoots, which screens exist. Nothing generic gets drawn.
Draws the set
Each file is drawn in one art direction and shows up in your chat as a card, so you can see every piece and ask for a redraw.
Wires it in
Files land in public/assets and the game's content/assets.json points at them. Swap one and the game picks it up.
Need one more piece later, or want to edit a single sprite by hand? Open Asset Studio
Questions
Asset generation, answered.
What kinds of game assets can Evonx make?
Sprites, characters, props, backgrounds, UI icons, textures that wrap 3D objects (an AI texture generator for every label), 3D models and sound effects. The list depends on your game: Conveyor Smash needed cans, jars, a cannon from four sides, labels, two backgrounds and five sounds.
Does it make sound effects too?
Yes. Evonx works as an AI sound effect generator for the same set: Conveyor Smash got five, the can hit, the cannon shot, breaking glass, the TNT blast and the splash, all short MP3s between 9 and 20 KB.
Do all the assets match each other?
Yes. Every file in a set is drawn against one art direction for that game, so colors, lighting and outline style stay the same across the cannon, the labels and the menu.
How was the 3D cannon made?
Evonx drew the Conveyor Smash cannon from four sides, built a 3D model from those pictures with an image-to-3D model, then simplified it to a triangle budget a phone can draw: 11,044 triangles in a 312 KB file.
Where do the files come from on the Free plan?
On Free, Evonx picks matching files from a licensed free library. Each one shows its pack, source and license in the chat card, and the card says when a credit is required. Paid plans draw custom art for your game.
Are the files optimized for mobile?
Each file is drawn at the size the game displays it. The Conveyor Smash cannon is a single 11,044-triangle mesh with a WebP texture, and the full set of 29 files is under 4 MB.
Describe the game. Get the art with it.
Start free, play your game in the browser, and see its asset set in the chat.
Start free