EvonX
Live in every game

Game analyticsEvery game gets its own dashboard.

Players, sessions, D1 and D7 retention, where players stop in the level funnel, revenue and the events behind them. Every game Evonx makes measures itself from the first player: a game analytics platform built in, with no SDK to add.

D1 · D7retention for every daily cohort
Every levelstarts, wins and losses in the funnel
0 SDKsto add: the game sends its own events
sample data
Players18,420
Sessions61,200
D141%cohort
D716%cohort
ARPDAU$0.09IAP

RetentionD0 → D7

Level funneldrop at 17

Revenue by day14 days

Eventslive

level_startlevel 12
collectgold × 3
level_winlevel 12 · 2★
booster_usedbomb

Player retention

Who came back, day by day.

Retention is the share of new players who open the game again on a later day. Every day's new players are a cohort, and each row shows how many of them came back on day 1, day 3 and day 7. A cohort is only shown once it has enough players to mean something.

CohortNewD1D2D3D4D5D6D7
Oct 82,40039%32%26%22%19%16%14%
Oct 92,91742%35%29%25%22%19%
Oct 102,53440%33%27%23%20%
Oct 113,05143%36%30%26%
Oct 122,66841%34%28%
Oct 133,18539%32%
Oct 142,80242%

sample data · a cell lights as its day closes

Level funnel

See the level where players stop.

Every bar is a level: how many players started it. The funnel shows starts, wins and losses per level, so a level that loses players stands out at once. Open it in the Design tab and ask Evonx to ease it in the chat.

Level 110203040
easynormalhardsuper hardsample data
Level 17 loses playersA hard level after three easy ones.
starts2,140
win rate31%
reached level 18−38%

Revenue and ROAS

What it earns, and what it cost.

In-app purchases are counted from verified App Store, Google Play and web receipts: revenue by day and by store, payers, ARPDAU and every product sold. ROAS needs your ad spend, which comes from a measurement partner.

Revenue sample data

Revenue$1,284
Payers2.4%
ARPDAU$0.09
ARPPU$7.40
App Store$64250%
Google Play$50139%
Web (Stripe)$14111%
Coins · 1,000$412
Treasure offer$356
Session Pass premium$298
Booster bundle$218

ROAS by campaign soon

Connect AppsFlyer or AdjustYour measurement partner joins ad spend with the installs it attributes. Without it, Evonx shows no ROAS rather than a guess.

ROAS calculator

128%ROAS

Income and outcome

What the game makes, after every cost.

One sheet per game: what came in from the stores and ads, what went out to store fees and campaigns, and what is left.

Profit and loss · last 30 days soon

Income

In-app purchases (gross)$1,284
Ad revenue (AppLovin MAX)$236
Total income$1,520

Outcome

Store fees (15–30%)−$273
Ad spend (from your MMP)−$910
Total outcome−$1,183
Net+$337sample data

Events and Firebase

Every event the game sends, counted.

The game reports its own events as it is played: a level started, won or lost, a booster used, an item collected, a purchase. These game metrics build the dashboard, and the same events can go to Firebase Analytics.

Events today sample data

level_start A level was started
48,210
level_win A level was won
31,940
level_lose A level was lost
16,270
booster_used A booster was used
5,820
collect An item was collected
92,400
purchase A verified store purchase
173

Firebase integration soon

Connect your Firebase project once and every game event also lands in Google Analytics for Firebase, beside the Evonx dashboard.

  • The same event names as the dashboard, with level and value
  • Audiences and remote config in your own Firebase console
  • BigQuery export for your own queries

Questions

Game analytics, answered.

Do I need to add an analytics SDK?

No. Every game Evonx makes reports its own players, sessions, levels and purchases from the first player.

What is D1 and D7 player retention?

The share of a day's new players who open the game again one day later (D1) and seven days later (D7). It is shown once a cohort has enough players.

What is ARPDAU?

Average revenue per daily active user: a day's revenue divided by the players who played that day. Evonx shows it next to the payer share and ARPPU, the revenue per paying player.

How is ROAS worked out?

ROAS is the revenue a campaign brought divided by what it cost, as a percentage: $640 back on $500 spent is 128%. Evonx shows it per campaign once a measurement partner (AppsFlyer or Adjust) is connected; the calculator above does the sum for any numbers.

Can I send the events to Firebase Analytics?

Firebase integration is coming: one connection sends every game event to your own Firebase project.

Make the game. Read every number.

Start free. The dashboard comes with the first player.

Start free