EvonX

Product · Automated Testing

The game is tested before you play it.

EvonX splits each game change into steps and checks every step before the next. By the time you play the preview, that build has already been tested.

A test after every step

Each step of the plan is an action node with its own verification. The agent doesn't build on top of a step until that step is proven to work.

Failures fixed before you see them

When a check fails, the agent diagnoses and repairs it in the same step. You play a build that already passed its checks.

Verified in a real environment

Tests run in the live preview environment — a real container running the real game — not against mocks that pass while production breaks.

Regressions caught before the PR

Because verification happens continuously during the build, regressions surface while they're one step deep — not after they're buried under a week of changes.

evonx.ai — Execution · Execution Flow
The Execution tab in EvonX: a five-node execution graph for one change — the contract and persistence nodes completed, the admin UI node running, and the mobile flow and the boundary-and-regression-test node still waiting on their dependencies.
The last node of this run is a test node — boundary and regression checks — waiting on the two branches it has to verify before it can run.

What the execution graph shows

A run is a graph of action nodes, and the arrows are real dependencies rather than a to-do order. Here the data model and the persistence layer are green, which is what released the admin screens to start building; the mobile flow behind them is queued, and the bottom node — boundary and regression tests — stays amber until both branches land, because until then there is nothing meaningful to regress against. The counters across the top are the run in one line: how many nodes exist, how many are done, how many are in flight, and how many have failed.

Testing as part of building, not a phase after it

In most teams, testing is a stage that starts when development ends — which is exactly when defects are most expensive to unwind. EvonX inverts that: verification is wired into every action node, so quality is enforced step by step while the change is still cheap to correct.

Proof, then approval

The result is a live preview you can play. You approve a playable build and passing checks, and only then does the change become a pull request. The graph in the capture shows the nodes a game build runs through.

Play a build that was already tested.

Start free. Describe a game and watch each step build and check itself.