EvonX

Stratégie · Studio de jeux IA EvonX

Tower Defense modèle de jeu

Placez et améliorez des tours pour arrêter les vagues d'ennemis avant la fin du chemin.

  • Pas de moteur de jeu
  • Pas de langage de code
  • Les graphismes viennent avec
  • Jouable dans le navigateur
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Gameplay Tower Defense : Placez et améliorez des tours pour arrêter les vagues d'ennemis avant la fin du chemin.
Tower Defense

Comment on y joue

Le guide détaillé de ce modèle n'existe pour l'instant qu'en anglais.

Place towers along a path and upgrade them to stop waves of enemies. Every level is a small plan you get to test.

Commencez par une phrase

  • A tower defense on a winter map with ice and fire towers
  • A tower defense in a candy kingdom
  • A sci-fi tower defense on Mars

Modifiez-le en discutant

  • A new tower type
  • Faster waves
  • A boss wave

Comment le jeu fonctionne

  • Enemies follow a path from a spawn to a base. If they arrive, the base loses a life.
  • Towers occupy tiles off the path and fire at enemies in range.
  • Each tower has a target rule: first, last, strongest, or nearest.
  • Kills pay currency used to place or upgrade towers between waves.
  • A wave is a list: count, enemy type, spacing. A boss wave breaks the pattern.

Ce qu'EvonX génère

  • The path and buildable ground
  • Tower types, range, damage and cost
  • Enemy wave lists and a boss
  • Currency and upgrade steps
  • Win and loss: clear the waves, or lose the base

Comment le personnaliser

  • Path shape and map length
  • Tower roles: slow, splash, single-target
  • Targeting priority
  • Wave size and the boss
  • Starting currency
  • How many lives the base has

Conception des niveaux

EasyOne lane, slow enemies, enough gold to place two towers before wave one.
MediumA corner that rewards range, and a wave of faster enemies.
HardTwo enemy types, one of which resists the cheap tower.
ExpertA boss with a pause between adds, and gold that is tight if early waves were leaked.

Variantes

Même boucle, autre univers. Elles restent sur cette page.

Winter passIce towers slow, fire towers deal damage, snow on the path.
Candy kingdomSame place-and-upgrade loop with confectionery enemies.
Mars outpostA short path, expensive towers, and a single heavy boss.

Phrases de départ

  • A tower defense on a winter map with ice and fire towers
  • A tower defense in a candy kingdom
  • A sci-fi tower defense on Mars with one boss at wave 10
  • A tower defense where towers target the enemy closest to the base
  • A short map with three tower types and five waves
  • A tower defense that pays extra for killing a boss
  • A path with two lanes that merge before the base
  • A tower defense where upgrades add range first, then damage

Ce qui rend ce jeu amusant

Tower defense is a plan you get to watch. It works when the player can see range and the path. It fails when enemies leak for a reason the player could not read, such as a hidden resistance.

Questions

What does the tower defense template generate?

A path, towers you place and upgrade, enemy waves, currency from kills, and a base that loses if enemies get through.

Can I add a new tower after the first build?

Yes. Ask for a tower with a role, such as slow or splash, and a cost. The wave list stays unless you change that too.

Modèles proches

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