Die ausführliche Anleitung zu dieser Vorlage gibt es bisher nur auf Englisch.
Place towers along a path and upgrade them to stop waves of enemies. Every level is a small plan you get to test.
Starte mit einem Satz
A tower defense on a winter map with ice and fire towers
A tower defense in a candy kingdom
A sci-fi tower defense on Mars
Im Chat ändern
A new tower type
Faster waves
A boss wave
So funktioniert das Spiel
Enemies follow a path from a spawn to a base. If they arrive, the base loses a life.
Towers occupy tiles off the path and fire at enemies in range.
Each tower has a target rule: first, last, strongest, or nearest.
Kills pay currency used to place or upgrade towers between waves.
A wave is a list: count, enemy type, spacing. A boss wave breaks the pattern.
Was EvonX erzeugt
The path and buildable ground
Tower types, range, damage and cost
Enemy wave lists and a boss
Currency and upgrade steps
Win and loss: clear the waves, or lose the base
So passt du es an
Path shape and map length
Tower roles: slow, splash, single-target
Targeting priority
Wave size and the boss
Starting currency
How many lives the base has
Leveldesign
EasyOne lane, slow enemies, enough gold to place two towers before wave one.MediumA corner that rewards range, and a wave of faster enemies.HardTwo enemy types, one of which resists the cheap tower.ExpertA boss with a pause between adds, and gold that is tight if early waves were leaked.
Varianten
Dieselbe Schleife, ein anderes Setting. Sie bleiben auf dieser Seite.
Winter passIce towers slow, fire towers deal damage, snow on the path.Candy kingdomSame place-and-upgrade loop with confectionery enemies.Mars outpostA short path, expensive towers, and a single heavy boss.
Start-Prompts
A tower defense on a winter map with ice and fire towers
A tower defense in a candy kingdom
A sci-fi tower defense on Mars with one boss at wave 10
A tower defense where towers target the enemy closest to the base
A short map with three tower types and five waves
A tower defense that pays extra for killing a boss
A path with two lanes that merge before the base
A tower defense where upgrades add range first, then damage
Was daran Spaß macht
Tower defense is a plan you get to watch. It works when the player can see range and the path. It fails when enemies leak for a reason the player could not read, such as a hidden resistance.
Fragen
What does the tower defense template generate?
A path, towers you place and upgrade, enemy waves, currency from kills, and a base that loses if enemies get through.
Can I add a new tower after the first build?
Yes. Ask for a tower with a role, such as slow or splash, and a cost. The wave list stays unless you change that too.