Bu şablonun ayrıntılı rehberi şimdilik yalnızca İngilizce.
Place towers along a path and upgrade them to stop waves of enemies. Every level is a small plan you get to test.
Bir cümleyle başla
A tower defense on a winter map with ice and fire towers
A tower defense in a candy kingdom
A sci-fi tower defense on Mars
Sohbetle değiştir
A new tower type
Faster waves
A boss wave
Oyun nasıl çalışır
Enemies follow a path from a spawn to a base. If they arrive, the base loses a life.
Towers occupy tiles off the path and fire at enemies in range.
Each tower has a target rule: first, last, strongest, or nearest.
Kills pay currency used to place or upgrade towers between waves.
A wave is a list: count, enemy type, spacing. A boss wave breaks the pattern.
EvonX neler üretir
The path and buildable ground
Tower types, range, damage and cost
Enemy wave lists and a boss
Currency and upgrade steps
Win and loss: clear the waves, or lose the base
Nasıl özelleştirilir
Path shape and map length
Tower roles: slow, splash, single-target
Targeting priority
Wave size and the boss
Starting currency
How many lives the base has
Seviye tasarımı
EasyOne lane, slow enemies, enough gold to place two towers before wave one.MediumA corner that rewards range, and a wave of faster enemies.HardTwo enemy types, one of which resists the cheap tower.ExpertA boss with a pause between adds, and gold that is tight if early waves were leaked.
Varyasyonlar
Aynı döngü, farklı ortam. Bunlar bu sayfada kalır.
Winter passIce towers slow, fire towers deal damage, snow on the path.Candy kingdomSame place-and-upgrade loop with confectionery enemies.Mars outpostA short path, expensive towers, and a single heavy boss.
Başlangıç cümleleri
A tower defense on a winter map with ice and fire towers
A tower defense in a candy kingdom
A sci-fi tower defense on Mars with one boss at wave 10
A tower defense where towers target the enemy closest to the base
A short map with three tower types and five waves
A tower defense that pays extra for killing a boss
A path with two lanes that merge before the base
A tower defense where upgrades add range first, then damage
Bu oyunu eğlenceli yapan ne
Tower defense is a plan you get to watch. It works when the player can see range and the path. It fails when enemies leak for a reason the player could not read, such as a hidden resistance.
Sorular
What does the tower defense template generate?
A path, towers you place and upgrade, enemy waves, currency from kills, and a base that loses if enemies get through.
Can I add a new tower after the first build?
Yes. Ask for a tower with a role, such as slow or splash, and a cost. The wave list stays unless you change that too.