EvonX

Action · Studio de jeux IA EvonX

Room Shooter modèle de jeu

Nettoyez les salles une à une, choisissez des améliorations et battez le boss.

  • Pas de moteur de jeu
  • Pas de langage de code
  • Les graphismes viennent avec
  • Jouable dans le navigateur
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Gameplay : un shooter vu de dessus où la joueuse affronte un boss orc en 3D généré par l'IA.
Seigneur de guerre orc

Comment on y joue

Le guide détaillé de ce modèle n'existe pour l'instant qu'en anglais.

Clear one room of enemies at a time, pick upgrades between rooms and face a boss at the end — a roguelite shooter in portrait.

Commencez par une phrase

  • A top-down shooter where I fight a 3D orc warlord boss
  • A dungeon room shooter with skeleton archers
  • A sci-fi room shooter on a space station

Modifiez-le en discutant

  • More rooms per run
  • A new upgrade
  • A tougher boss

Comment le jeu fonctionne

  • A run is a sequence of rooms. The doors open when the room is clear.
  • The player aims and shoots. Enemies in the room shoot or rush.
  • Between rooms, one upgrade is offered: damage, a new shot pattern, or health.
  • The last room is a boss with a pattern, not a larger copy of the first enemy.
  • Losing returns to the start of the run, not to a checkpoint in the boss room, unless you add one.

Ce qu'EvonX génère

  • Room layouts and door rules
  • Player shooting and enemy attacks
  • An upgrade choice between rooms
  • A boss and its pattern
  • Characters and a 3D boss when the prompt asks for one

Comment le personnaliser

  • How many rooms are in a run
  • Enemy mix per room
  • The upgrade list
  • Boss pattern and health
  • Whether a checkpoint exists
  • Art direction and whether the boss is 3D

Conception des niveaux

EasyOne enemy type, plenty of space, a heal before the boss.
MediumA room with ranged enemies and cover the player has to move around.
HardAn upgrade that is strong but the room punishes standing still to aim.
ExpertA boss that reuses the room’s hazards, so the earlier rooms were practice.

Variantes

Même boucle, autre univers. Elles restent sur cette page.

Orc warlordRooms of grunts, then a 3D orc boss.
Skeleton dungeonArchers that stay at range, same room structure.
Space stationSci-fi weapons and a boss that calls adds.

Phrases de départ

  • A top-down shooter where I fight a 3D orc warlord boss
  • A dungeon room shooter with skeleton archers
  • A sci-fi room shooter on a space station
  • A room shooter with four rooms and a boss in the fifth
  • A room shooter that offers damage, spread shot or a heal between rooms
  • A room shooter where the boss summons the earlier enemies
  • A short room shooter I can finish in a few minutes
  • A room shooter with a checkpoint before the boss

Ce qui rend ce jeu amusant

Room shooters work when each room is a small fight with a readable clear, and the boss asks you to use the upgrade you just picked. A boss that is only a health bar is a let-down.

Questions

What is the difference between the room shooter and the survivor arena?

The room shooter is aimed, room by room, with a boss at the end. The survivor arena is automatic fire, constant spawning, and skill picks on a timer.

Can the boss be a generated 3D character?

Yes. The orc warlord example on the showcase is that: a described boss, generated and placed at the end of the rooms.

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