---
title: "Asset Studio"
description: "Generate on-brand images and sprites with AI, approve them, and export straight into your repo."
url: https://evonx.ai/docs/grow/asset-studio
locale: en
updated: 2026-09-04
---

# Asset Studio

Generate on-brand images and sprites with AI, approve them, and export straight into your repo.

Asset Studio is **Assets** on a business: one art direction for the app, then
the exact images and sprites its screens need. You generate candidates, annotate,
approve, optionally upscale, and write the files into the repository so previews
and publishes pick them up.

## Generate and approve

1. Open **Assets** for the business. Set art direction once — palette, motifs,
   style tags — so every generation stays on brand instead of inventing a new
   look per icon.

2. Add the elements the screens need (icons, backgrounds, sprites) and
   **generate**. Review the candidates; [annotate](/docs/preview-and-debug/annotate-preview)
   the image when "the badge is too busy" needs a pointer, not a paragraph.

3. **Approve** the winner. Upscale when you need a larger file. Export writes
   the asset to a path in the repo — the same repo
   [Evolution Threads](/docs/evolve/evolution-threads) already change.

4. For games or dense UI, build a **sprite atlas** from frames so the app loads
   one sheet instead of dozens of files.

> **Tip**
> Generation uses AI credits. A tight element list beats generating a whole mood
> board you will not ship. See [pricing](/pricing) for how credits work.

Approved assets belong in the app, not only in the studio. If a screen still
shows a placeholder after export, start a preview so the new files are in the
build.

## Related

- [Design & mockups](/docs/evolve/design-and-mockups) — layout first; Asset
  Studio fills the pictures that layout calls for.
- [Effective prompting on Evonx](/docs/evolve/effective-prompting) — the same
  "point at what you mean" habit, applied to images.
